Skip to main content

Retro RPG Creator

Build retro RPG worlds for 2D, 3D, and interactive fiction

Eldiron is a game creator for classic RPGs. One editor brings together map building, tile workflows, visual scripting, narrative authoring, and cross-platform play.

Current main versionEldiron v0.9.2
Eldiron main version screenshot

News

What changed recently

Follow the latest Eldiron releases, workflow improvements, and documentation updates as the project moves toward v1.

Apr 6, 2026

Eldiron v0.9.2

Dungeon Tool, Tile Picker rewrite, expanded Tile Graph workflows, Builder Graph, and broader authoring improvements.

Read more

Mar 15, 2026

Eldiron v0.9.1

Global rules, localization, audio FX, much better realtime visual scripting debugging, and workflow improvements.

Read more

Mar 7, 2026

Eldiron v0.9

Avatars, redesigned spellcasting, procedural meshes, audio support, and the core building blocks for v1.

Read more

World Building

Choose the presentation that fits your game

Build top-down adventures, isometric worlds, and first-person dungeons with one connected editor and one shared project pipeline.

Eldiron 2D screenshot

2D

Build classic top-down adventures

Draw regions, paint with tiles, script interactions, and build retro RPG worlds with a fast map-making workflow.

Explore 2D Workflow
Eldiron 3D screenshot

3D

Shape dungeons, towns, and terrain in 3D

Mix sectors, profiles, terrain, materials, and tile painting to create first-person or isometric worlds without a separate 3D toolchain.

Explore 3D Workflow

Key Tools

Focused workflows inside the editor

From fast dungeon blockouts to procedural tiles and narrative authoring, these tools shape the way worlds come together in Eldiron.

Dungeon Tool preview

Dungeon Tool

Block out rooms, corridors, shafts, and doors in a conceptual grid, then let Eldiron generate editable map geometry from it. You can even dynamically change fog and other render settings.

Open docs
Authoring workflow screenshot

Interactive Fiction

Layer narrative metadata onto sectors, linedefs, and entities, and use Eldiron's powerful intent system to build a world model that can be explored entirely through text.

Open docs
TileGraph screenshot

Tile Graph

Author procedural tile groups with reusable node graphs, layered materials, automatic wrapping, and more. Tile graphs can span multiple tile blocks, allowing for larger procedural detail.

Open docs
Builder Graph preview

Builder Graph

Create reusable builder graphs for props, furniture, fences, and other structural assemblies, with live preview, material slots, and attachment points for nested builds.

Open docs
Tile Picker screenshot

Tile Picker

Arrange tiles on the new Tile Picker board, and create, edit, and share collections, tile groups, and tile graphs from one central workflow.

Open docs

Thanks to Our Supporters

A heartfelt thank you to everyone supporting Eldiron via Patreon and GitHub Sponsors. Your support helps me keep building and improving this project.

Patreon Supporters
Lord:
Dragon Slayer:
Scott Hamill, Omer Golan-Joel, Mike Plaza
Adventurer:
Thomas Osborne, Kendric Tonn
Farmer:
Jonathan Picket, Tom Carlson
GitHub Sponsors
rijupahwa, cnasc
Eldiron Banner