Apr 6, 2026
Eldiron v0.9.2
Dungeon Tool, Tile Picker rewrite, expanded Tile Graph workflows, Builder Graph, and broader authoring improvements.
Read moreRetro RPG Creator
Eldiron is a game creator for classic RPGs. One editor brings together map building, tile workflows, visual scripting, narrative authoring, and cross-platform play.

News
Follow the latest Eldiron releases, workflow improvements, and documentation updates as the project moves toward v1.
Apr 6, 2026
Dungeon Tool, Tile Picker rewrite, expanded Tile Graph workflows, Builder Graph, and broader authoring improvements.
Read moreMar 15, 2026
Global rules, localization, audio FX, much better realtime visual scripting debugging, and workflow improvements.
Read moreMar 7, 2026
Avatars, redesigned spellcasting, procedural meshes, audio support, and the core building blocks for v1.
Read moreWorld Building
Build top-down adventures, isometric worlds, and first-person dungeons with one connected editor and one shared project pipeline.

2D
Draw regions, paint with tiles, script interactions, and build retro RPG worlds with a fast map-making workflow.
Explore 2D Workflow
3D
Mix sectors, profiles, terrain, materials, and tile painting to create first-person or isometric worlds without a separate 3D toolchain.
Explore 3D WorkflowKey Tools
From fast dungeon blockouts to procedural tiles and narrative authoring, these tools shape the way worlds come together in Eldiron.

Block out rooms, corridors, shafts, and doors in a conceptual grid, then let Eldiron generate editable map geometry from it. You can even dynamically change fog and other render settings.
Open docs
Layer narrative metadata onto sectors, linedefs, and entities, and use Eldiron's powerful intent system to build a world model that can be explored entirely through text.
Open docs
Author procedural tile groups with reusable node graphs, layered materials, automatic wrapping, and more. Tile graphs can span multiple tile blocks, allowing for larger procedural detail.
Open docs
Create reusable builder graphs for props, furniture, fences, and other structural assemblies, with live preview, material slots, and attachment points for nested builds.
Open docs
Arrange tiles on the new Tile Picker board, and create, edit, and share collections, tile groups, and tile graphs from one central workflow.
Open docsA heartfelt thank you to everyone supporting Eldiron via Patreon and GitHub Sponsors. Your support helps me keep building and improving this project.
